
Littered around the castle were secret passages that led to troves of loot. Of course, the bruisedness of Blazkowicz's face may not have been the most accurate way to judge your current condition, so your health was also displayed as a numbered percentage.įor such an early title, Wolfenstein made fantastic use of its 3D space. As your health dwindled, you would see an image of Blazkowicz's face on your HUD grow more and more bruised and bloody.

You started out with three lives, but you could earn extra lives by finding power-ups or scoring 40,000 points.

Apparently one should never underestimate the healing power of dog food. In fact, in an interesting twist on this idea, you could even steal the guard dogs' food. In traditional video game fashion, eating food would increase your health, and the game's Nazis had a tendency to leave plates of chicken lying about. Once free, Blazkowicz would explore 60 floors of Castle Wolfenstein, killing Nazis and collecting treasure along the way.

I think in modern times, too many developers underestimate the effectiveness of this sort of subtlety in their storytelling. In an era where narrative was almost nonexistent in video games, this was actually a clever way to kick off the story. Presumably, from this scene we are to gather that Blazkowicz had taken the down guard bare-handed-in true action hero fashion-and acquired the aforementioned weaponry. The game starts with Blazkowicz standing over the corpse of a dead guard, armed with a Luger and a knife. Blazkowicz, a stereotypical muscle-bound protagonist who very well could have been a prototype version of Duke Nukem. To this day, it's still banned in some places because of these swastikas. It never meant to offend anyone, but it did tend to throw around swastika imagery willy-nilly. Wolfenstein 3D had a lot of fun with its content. The sound effects were pretty hilarious as well, as killing a Nazi caused him to let out a groan that sounded more like a Muppet having a slightly bad day than a Nazi dying. I have a feeling that even back in 1992, the developers realized the campiness of the whole thing, throwing historical accuracy out the window in favor of jetpack Nazis and a robo-suit-wearing Hitler. Though it was based around some darker subject matter, Wolfenstein didn't take itself all that seriously. This was basically the genesis of the FPS genre. But this was one of the earliest examples of 3D gameplay, and more importantly, quite possible the first application of first-person perspective to a 3D video game world. Now, I use the term 3D lightly here Wolfenstein 3D still used sprites, after all. Wolfenstein 3D took the basic formula, but applied some brand new technology to make the Wolfenstein world a 3D one. Castle Wolfenstein wasn't all that revolutionary or anything it was a 1983 top-down shooter that had you run through mazes and kill Nazis. Wolfenstein 3D was actually a reimagining of an earlier game, Castle Wolfenstein. In fact, with the exception of maybe the original Medal of Honor, only one World War game is worthy of making that claim: Wolfenstein 3D. Any list of the best World War video games ever made should focus primarily on games that have offered finely tuned gameplay or excruciatingly detailed historical accuracy, but only a select few games on that list will have completely revolutionized video games forever.
